Slot Machine Simulation C

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It has been some time since I've posted here but I am truly having trouble seeing the forest for the trees so to speak. I have changed my code so many times I missed the time it worked because I want it to do more. https://luckyneo.netlify.app/book-of-ra-slot-machine-trick.html.

Upon Exit btn click event total winnings and total spent should display in a msgbx. Spin click event shows msgbx with winner and winnings.

I would really appreciate a fresh set of eyes and a shove in the right direction. For some reason it shows only the amtEntered in the text box and 0.00 winnings - as if it is always branching to the else in the btnExit_Click. I'm sure I have some superfluous stuff hanging out in here..pls be kind.

Thanks.

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  • commentLatest PostLatest Postby smepperson

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The first thing I notice looking at your code is that the 'and-ed' if-statement should be before your 'or-ed' if-statement, because and's will always be false if or's are. I'm not 100% sure, but I think the statements int index3 = new int(); should be replaced by simply int index3 …

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So far I've been doing fairly well but i seemed to do better in C++..*sigh*.

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I feel completely the opposite, C++ confounds me!

I'm pretty sure the random number generator in C# uses the current system time in milliseconds to generate its next int. This means numbers generated in …

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The first thing I notice looking at your code is that the 'and-ed' if-statement should be before your 'or-ed' if-statement, because and's will always be false if or's are. I'm not 100% sure, but I think the statements int index3 = new int(); should be replaced by simply int index3 = rand.Next(imageListFruit.Images.Count); like you have for index1. Also, are you sure you need to basically duplicate the code from the GamePlay method in the btnExit_Click method?

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